实现带阴影弹出窗口的效果

2008-08-07 13:36:55.0     浏览:1226     来源:中国IT实验室
关键词:  Visual C++     弹出窗口  

MSG Msg;
BOOL bDone;

SetCapture();

bDone=FALSE;

while(!bDone)

{

if(PeekMessage(&Msg,NULL,0,0,PM_REMOVE))

if(Msg.message==WM_KEYDOWN||Msg.message==WM_SYSKEYDOWN||

Msg.message==WM_LBUTTONDOWN||Msg.message==WM_RBUTTONDOWN)

bDone=TRUE;

else

{

TranslateMessage(&Msg);

DispatchMessage(&Msg);

}

}

ReleaseCapture();

DestroyWindow();

……

}


. 带阴影的类 CShadowWnd 类的头文件及其实现文件的全部细节

//头文件:
#if !defined(AFX_SHADOWWND_H__B971A958_59CC_11D2_AC8F_0060084237F6__INCLUDED_)

#define AFX_SHADOWWND_H__B971A958_59CC_11D2_AC8F_0060084237F6__INCLUDED_


#if _MSC_VER >= 1000

#pragma once

#endif // _MSC_VER >= 1000

// ShadowWnd.h : header file

//


/////////////////////////////////////////////////////////////////////////////

// CShadowWnd window


class CShadowWnd : public CWnd

{

// Construction

public:

CShadowWnd();


// Attributes

public:


// Operations

public:


// Overrides

// ClassWizard generated virtual function overrides

//{{AFX_VIRTUAL(CShadowWnd)

public:

virtual BOOL Create(const RECT& rect, CWnd* pParentWnd);

//}}AFX_VIRTUAL


// Implementation

public:

CString m_sShowText;

void ShowReadOnlyText(CString sText);

CBrush m_bmpBrush;

virtual ~CShadowWnd();

// Generated message map functions

protected:

//{{AFX_MSG(CShadowWnd)

afx_msg void OnNcPaint();

afx_msg void OnPaint();

afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);

//}}AFX_MSG

DECLARE_MESSAGE_MAP()

};


/////////////////////////////////////////////////////////////////////////////


//{{AFX_INSERT_LOCATION}}

// Microsoft Developer Studio will insert additional declarations immediately before the previous line.


#endif // !defined(AFX_SHADOWWND_H__B971A958_59CC_11D2_AC8F_0060084237F6__INCLUDED_)


//实现文件
}

// ShadowWnd.cpp : implementation file

//


#include "stdafx.h"

#include "Shadow.h"

#include "ShadowWnd.h"


#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__;

#endif


//定义常数


static int aPattern[]={0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55};//阴影位图数组

#define SPOPUP_SHADOWWIDTH 10 //阴影宽度

#define SPOPUP_SHADOWHEIGHT 13 //阴影高度

#define MAXWIDTH 400 //显示字符矩形的最大宽度


/////////////////////////////////////////////////////////////////////////////

// CShadowWnd


CShadowWnd::CShadowWnd()

{

CBitmap bmp;

bmp.CreateBitmap(8,8,1,1,(void* )aPattern);//创建一个阴影位图

m_bmpBrush.CreatePatternBrush(&bmp); //创建一把阴影刷


}


CShadowWnd::~CShadowWnd()

{

}

BEGIN_MESSAGE_MAP(CShadowWnd, CWnd)

//{{AFX_MSG_MAP(CShadowWnd)

ON_WM_NCPAINT()

ON_WM_PAINT()

ON_WM_CREATE()

//}}AFX_MSG_MAP

END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////

// CShadowWnd message handlers


BOOL CShadowWnd::Create(const RECT& rect, CWnd* pParentWnd)

{

// TODO: Add your specialized code here and/or call the base class

const char* pClassName=AfxRegisterWndClass(CS_HREDRAW|CS_VREDRAW);

return CWnd::CreateEx(WS_EX_STATICEDGE,pClassName, "Shadow window", WS_POPUP,

rect.left,rect.top,rect.right,rect.bottom,

pParentWnd->GetSafeHwnd(),0,NULL);

}
void CShadowWnd::OnNcPaint()

{

// TODO: Add your message handler code here

CWindowDC dc(this);

CRect rc;

GetWindowRect(&rc);


rc.right-=rc.left; //width

rc.bottom-=rc.top; //height

rc.top=0;

rc.left=0;

m_bmpBrush.UnrealizeObject();

CBrush* OldBrush=dc.SelectObject(&m_bmpBrush);

//画底部阴影

dc.PatBlt(rc.left+SPOPUP_SHADOWWIDTH,rc.bottom-SPOPUP_SHADOWHEIGHT,

rc.right-SPOPUP_SHADOWWIDTH,SPOPUP_SHADOWHEIGHT,PATCOPY);

//画右边阴影

dc.PatBlt(rc.right-SPOPUP_SHADOWWIDTH,rc.top+SPOPUP_SHADOWHEIGHT,

SPOPUP_SHADOWWIDTH,rc.bottom,PATCOPY);

dc.SelectObject(OldBrush); //restore old brush

CBrush* pBrush=CBrush::FromHandle(GetSysColorBrush(COLOR_WINDOWFRAME));

rc.right-=SPOPUP_SHADOWWIDTH;

rc.bottom-=SPOPUP_SHADOWHEIGHT;

dc.FrameRect(rc,pBrush); //画边框

// Do not call CWnd::OnNcPaint() for painting messages

}


void CShadowWnd::OnPaint()

{

CPaintDC dc(this); // device context for painting

// TODO: Add your message handler code here

CRect rect;

GetClientRect(&rect);

rect.left+=5; rect.top+=5;

rect.right-=SPOPUP_SHADOWWIDTH;

rect.bottom-=SPOPUP_SHADOWHEIGHT;

dc.SetTextColor(RGB(0,0,255));//设置显示文本颜色

dc.DrawText(m_sShowText,rect,DT_WORDBREAK|DT_NOPREFIX);

// Do not call CWnd::OnPaint() for painting messages

}


void CShadowWnd::ShowReadOnlyText(CString sText)

{

m_sShowText=sText; //存入显示字符串

CDC dc;

dc.CreateDC("DISPLAY",NULL,NULL,NULL); //创建一个显示设备描述表

dc.SelectObject(GetStockObject(SYSTEM_FONT)); //选择字体到设备描述表

CRect rect(0,0,MAXWIDTH,0);

//获得待显示的字符串 sText 的实际高度和宽度

dc.DrawText(sText,rect,DT_WORDBREAK|DT_CENTER|DT_CALCRECT|DT_NOPREFIX);

//为矩形留些余量

rect.right+=3*SPOPUP_SHADOWWIDTH;

rect.bottom+=3*SPOPUP_SHADOWHEIGHT;

this->Create(rect,0);//创建窗口

this->ShowWindow(SW_SHOW); //显示窗口

this->UpdateWindow(); //立刻更新窗口

//进入消息循环,获取全部消息,控制整个系统

MSG Msg;

BOOL bDone;

SetCapture();

bDone=FALSE;

while(!bDone)

{

if(PeekMessage(&Msg,NULL,0,0,PM_REMOVE))

if(Msg.message==WM_KEYDOWN||Msg.message==WM_SYSKEYDOWN||

Msg.message==WM_LBUTTONDOWN||Msg.message==WM_RBUTTONDOWN)

bDone=TRUE;

else

{

TranslateMessage(&Msg);

DispatchMessage(&Msg);

}

}

ReleaseCapture();

DestroyWindow();


}


int CShadowWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)

{

if (CWnd::OnCreate(lpCreateStruct) == -1)

return -1;

// TODO: Add your specialized creation code here

CenterWindow();

return 0;

}

四.使用方法:

1. 将该类增加到一个项目文件中

2. 在你欲使用函数的类(一般为视类或框架窗口类)中增加一个成员变量(如:CshadowWnd m_ShadowWnd),当需要使用带阴影的弹出窗口显示信息时,调用成员函数(如: m_ShadowWnd.ShowText(String sText)即可,无须考虑其实现细节

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